Recent Posts by Legacy Game Systems

Dragon Con 2016 – Survey Results Part 4

We finally complete our survey results from Dragon Con with this final post! This week we're sharing a summary and the implications we've drawn from the results, so you might see what we plan to do in the future with this new knowledge. Let us know what you think! Summary and Implications The equipment worked well…
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Dragon Con 2016 – Survey Results Part 3

We again continue with our survey results from Dragon Con; this week we're showing you how our participants would improve our system. These are some great suggestions--some that we've been implementing.   Suggestions When asked, “What would you change, and how would you change it?” these were the responses: More spells, characters More sensors maybe? Overall…
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Dragon Con 2016 – Survey Results Part 2

We again continue with our survey results from Dragon Con; this week we're showing you how our participants rated our demo game and what they really liked about it! Ratings Players were asked to rate the experience of using the LGS equipment. Responses are summarized below: Overall, how did you like using the LGS equipment?…
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Dragon Con 2016 – Survey Results Part 1

  Sidney put a lot of work into analyzing the results of our Dragon Con Surveys, and we thought it would be great to share them in a 5-part series. Follow along to get a better idea of the experience players had at our demo game, and what you can expect from Spell Slingers, our real-life…
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UI Development Underway

Our graphic designer and app coder met last week to discuss the official User Interface (UI) for our Daemon Platform. There have been quite a few iterations over the last year, and we're getting closer to something we are really proud to show off.

The main question is how we will be able to build a base app that will be able to support different games. To test this, we will be creating an app specifically for our wizard duel game, Spell Slingers (formerly called Wizard Wars).

More information to come soon!

Casting spells is a lot of fun!

We got some footage from Dragon Con 2016, where we were able to play test our new wizarding mobile game! Our players had a lot of fun casting spells at each other. The best part is that we have so much more planned for the game, including more spells, mana, and swords.

You can watch some of our players casting fireballs and trying to freeze each other in the hallway of the Westin--like laser tag, but better. After all, how often do you get to cast a fireball at laser tag? 😉

It was so nice meeting you at DragonCon!

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It's been a few weeks since we were at Dragon Con, but we are still excited as ever about our latest LARP system. Whether you got to play-test our Wizard Wars game (soon to be renamed!) or if you're simply interested in our innovative mobile technology--we are so glad to have you join us for the ride!

We will be keeping you up-to-date on our gaming products as they are developed and released. First and foremost, you can expect our wizarding game to be available for pre-order in about one month.

If you have yet to sign up for our newsletter, you can do so by signing up here.

Looking forward to great things to come!

~The Legacy Game Systems Team

Wizard Wars Playtest

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A few weeks ago we hosted a play-test for our Daemon Platform, particularly looking at running our upcoming Wizard Wars game. Russ and Torrey were our guinea pigs--thanks, you two! <3

You'll notice in the photos that there are a few featured components:

1) The Cowl: We've made purple and gold cowls that go over the shoulders, which have several sensors attached to it. These sensors detect when spells or weapons hit you.

2) The Sword: Each sword has hardware built into the handle, which detects when a hit connects with your target. Three buttons on each weapon also allow you to use abilities.

3) The Wand: Wands allow you to cast spells at others using a button and a movement directed at your target.

4) The Phone Device:  Each person wears a cell phone on their wrist, which keeps track of all the data happening during the game. Glancing down at your wrist allows you to determine your Hit Points, abilities, etc.

The Daemon Platform Trailer is HERE!

Our Daemon Platform, a hardware system that allows for immersive and realistic game-play, is showcased in this new trailer video. You can play games like this one with our equipment--making it possible to fight with weapons, guns, archery, and magic!

Whether you want to play in a post-apocalyptic setting or a medieval fantasy one, our Daemon Platform simplifies the game and does the math for you. No more counting hit points in your head.  Everything is done in real-time without needing WiFi or cell phone coverage.

Don't just play the game. Live the Game.

Website Troubles

We've been having some technical difficulties lately with our website due to our zombies getting loose, which has unfortunately led to losing all of our previous website content. Whoops! Thankfully we've gotten the site back up and running, and are currently hard at work restoring all the pages to their former glory. We appreciate your…
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SDCC 2016 was a blast!

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We had a great time at San Diego Comic Con, and the 'What is Live Action Role Playing' panel was a success! It was an intimate setting for SDCC, and it meant getting some personal time with potential LARPers from around the world.

Ford was able to present our new teaser trailer for the Daemon Platform--our hardware that is going to make it possible for you to "Live the Game." It will be released very soon for the mass audience to see!

 

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