Recent Posts by Legacy Game Systems

Gesture Casting to Better Spells

Gesture Casting to Better Spells We've been talking about how we're improving our system--and we're excited to share this little gem. We hope to improve spellcasting with our wands (and guns) by introducing "gesture casting." Gestures will be used to activate weapon skills or to cast spells, and will be used in combination with buttons…
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Tech Improvements Based on YOUR Suggestions

Tech Improvements Based on YOUR Suggestions We are getting close to having our final hardware revision by the end of February! Let us tell you about some of the changes we've been making. After our demo at DragonCon, Ford felt like there wasn't enough excitement when casting a spell with our wands. Magic should have…
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Augmented Reality Zombie Battles

Are you in love with post-apocalyptic movies, comics, TV-shows and video games? Ever considered fighting zombies...in reality? We're creating a system that allows you to live games in an AR setting, using minimal technology in order to keep track of your health, spells, and weapon abilities.

Whether you're a video gamer, laser tag enthusiast, or long-time LARPer, we believe we have found a way to take your game to a whole new, immersive level. Fight zombies, goblins, or whatever else your heart desires thanks to Legacy Game System's Daemon Platform--hardware that allows you to LIVE the game.

Video Credits

Legacy Game Systems
Ford Ivey & Sidney Fisher

Produced & Directed by
SFTA Creative
Grant Edwards & Noreen Sullivan

Humans

Ethan Stevenson
Michael Cole
Lauren Rivas
Rowan Manzer
Russ Manzer
Madison Garris

Zombies

Melody Allen
Jwon Clendenn
Maya Hutchings
Albert J. W. Summers
Jennifer Williams
Chris Stanford
Nova Cant

Camera Crew

Adam Baher
Kristin Brumley
Mathew Graham

Special Thanks to Foundation Walls

Dragon Con 2016 – Survey Results Part 4

We finally complete our survey results from Dragon Con with this final post! This week we're sharing a summary and the implications we've drawn from the results, so you might see what we plan to do in the future with this new knowledge. Let us know what you think! Summary and Implications The equipment worked well…
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Dragon Con 2016 – Survey Results Part 3

We again continue with our survey results from Dragon Con; this week we're showing you how our participants would improve our system. These are some great suggestions--some that we've been implementing.   Suggestions When asked, “What would you change, and how would you change it?” these were the responses: More spells, characters More sensors maybe? Overall…
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Dragon Con 2016 – Survey Results Part 2

We again continue with our survey results from Dragon Con; this week we're showing you how our participants rated our demo game and what they really liked about it! Ratings Players were asked to rate the experience of using the LGS equipment. Responses are summarized below: Overall, how did you like using the LGS equipment?…
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Dragon Con 2016 – Survey Results Part 1

  Sidney put a lot of work into analyzing the results of our Dragon Con Surveys, and we thought it would be great to share them in a 5-part series. Follow along to get a better idea of the experience players had at our demo game, and what you can expect from Spell Slingers, our real-life…
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UI Development Underway

Our graphic designer and app coder met last week to discuss the official User Interface (UI) for our Daemon Platform. There have been quite a few iterations over the last year, and we're getting closer to something we are really proud to show off.

The main question is how we will be able to build a base app that will be able to support different games. To test this, we will be creating an app specifically for our wizard duel game, Spell Slingers (formerly called Wizard Wars).

More information to come soon!

Casting spells is a lot of fun!

We got some footage from Dragon Con 2016, where we were able to play test our new wizarding mobile game! Our players had a lot of fun casting spells at each other. The best part is that we have so much more planned for the game, including more spells, mana, and swords.

You can watch some of our players casting fireballs and trying to freeze each other in the hallway of the Westin--like laser tag, but better. After all, how often do you get to cast a fireball at laser tag? 😉

It was so nice meeting you at DragonCon!

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It's been a few weeks since we were at Dragon Con, but we are still excited as ever about our latest LARP system. Whether you got to play-test our Wizard Wars game (soon to be renamed!) or if you're simply interested in our innovative mobile technology--we are so glad to have you join us for the ride!

We will be keeping you up-to-date on our gaming products as they are developed and released. First and foremost, you can expect our wizarding game to be available for pre-order in about one month.

If you have yet to sign up for our newsletter, you can do so by signing up here.

Looking forward to great things to come!

~The Legacy Game Systems Team

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