We got some footage from Dragon Con 2016, where we were able to play test our new wizarding mobile game! Our players had a lot of fun casting spells at each other. The best part is that we have so much more planned for the game, including more spells, mana, and swords.
You can watch some of our players casting fireballs and trying to freeze each other in the hallway of the Westin--like laser tag, but better. After all, how often do you get to cast a fireball at laser tag? 😉
A few weeks ago we hosted a play-test for our Daemon Platform, particularly looking at running our upcoming Wizard Wars game. Russ and Torrey were our guinea pigs--thanks, you two! <3
You'll notice in the photos that there are a few featured components:
1) The Cowl: We've made purple and gold cowls that go over the shoulders, which have several sensors attached to it. These sensors detect when spells or weapons hit you.
2) The Sword: Each sword has hardware built into the handle, which detects when a hit connects with your target. Three buttons on each weapon also allow you to use abilities.
3) The Wand: Wands allow you to cast spells at others using a button and a movement directed at your target.
4) The Phone Device: Each person wears a cell phone on their wrist, which keeps track of all the data happening during the game. Glancing down at your wrist allows you to determine your Hit Points, abilities, etc.